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Game version: | 0.663 |
Game name: | Default Game Name |
Average tech level needed to hit mines | 8 |
Averaged Tech level When Emergency Warp Degrades | 15 |
Number of Sectors | 1,000 |
Maximum Links per sector | 10 |
Maximum average tech level for Federation Sectors | 8 |
Intergalactic Bank Enabled | Yes |
IGB Interest rate per update | 0.03 |
IGB Loan rate per update | 0.1 |
Tech Level upgrade for Bases | 1 |
Colonists Limit | 100,000,000 |
Maximum number of accumulated turns | 2,500 |
Maximum number of planets per sector | 5 |
Maximum number of traderoutes per player | 40 |
Colonist Production Rate | 0.005 |
Unit of Energy used per sector fighter | 0.1 |
Sector fighter degradation percentage rate | 5 |
Number of planets with bases need for sector ownership | 3 |
Planet interest rate | 0.050 |
Colonists needed to produce 1 Fighter each turn | 20,000 |
Colonists needed to produce 1 Torpedo each turn | 8,000 |
Colonists needed to produce 1 Ore each turn | 800 |
Colonists needed to produce 1 Organics each turn | 400 |
Colonists needed to produce 1 Goods each turn | 800 |
Colonists needed to produce 1 Energy each turn | 400 |
Colonists needed to produce 1 Credits each turn | 67 |
Ticks happen every | 5 minutes |
6 Turns will happen every | 2 minutes |
Defenses will be checked every | 2 minutes |
Xenobes will play every | 2 minutes |
Interests on IGB accounts will be accumulated every | 2 minutes |
News will be generated every | 15 minutes |
Planets will generate production every | 2 minutes |
-> Using new Planet Update Code | Yes |
-> Limit captured planets Max Credits to 10000000 | Yes |
Ports will regenerate x 10 every | 1 minutes |
Ships will be towed from fed sectors every | 2 minutes |
Rankings will be generated every | 30 minutes |
Sector Defences will degrade every | 6 minutes |
The planetary apocalypse will occur every | 15 minutes |